![]() Then, at 0x2B50FA there are two bytes, 04 02. There are five tiles that look normal in Samus' first sprite. I've seen something similar in Mega Man Zero. When you said "there are some pixels that act as a placement mechanism" I assumed you meant "in the actual sprites themselves", completely forgetting that the image data shifts around. Those lines that make every other part slightly offset from earlier in that screenshot, could those be not graphics at all but in fact the positioning info? That'd make sense. Where are these pixels (bytes, whatever) located? I mean, I can imagine those pixels being artistic guides, but to actually use them. Mostly because these are 4bpp images, so you'd have to do a fair amount of bit math to determine where that specific color is - and just a little less if your positioning is on a 2:1 ratio. when i change the pixels to a different color, the body parts shift to a differnt spot, if i can do it correctly, i might be able to fit the missing pieces and have a completed sprite. i noticed there are some pixels that act as a placement mechanism for the body parts. I actually found something new while editing the sprites. ![]() I walked around the Lake so many goddamn times that my sex drive was brutally murdered rit? btw how do u post pics on here? so this way i can show you what pieces the sprites missing. So it mainly involves shifting the bytes around in order to fit the missing pieces. That's a big job for one sprite, and just to top it off, they're in pieces. Now we have assembled our very first sprite. I then pasted the latter sprite next to it. On this final issue I copied the latter sprite and shifted the address back two bytes to 'fix' the first sprite. This will garble the sprite you just assembled a bit, but also make the assembling of the other sprite possible. Then, you must shift the adress by two bytes. You can assemble the first five tiles to make out the first 'real' sprite. On the right, there's a new file I made to which I pasted a chunk of Samus' sprites. Observe Samus' Sprites: They begin at 0x002B505A. is there an easier way to edit the sprites with a lil more ease? So is it possible to to fit entire sprites? im using the nlz gba to edit the sprites so far, and some pieces i couldnt fit so the sprite appears to be cutted at some parts especially at the top. It's a bit outdated guide but it serves as help I guess. I made a guide back a year ago how to rip sprites from Metroid fusion, but you can edit them just as easy. What I'm saying that you can edit Samus' sprites very easily, but to get anything 'bigger' done, you're gonna need time and patience.Įnemies and other sprites are a different thing though. They're overly complex (Think Super Metroid's Samus sprites but even more difficult) to hack in one go. I've hacked Metroid Fusion's Samus sprites before. If you were to make a more extensive hack, then Zero Mission is both more flexible and has Samus' regular suit. However, there wouldn't be much use to other than to make a novelty "Look Samus has her regular suit in Fusion!" hack. I'm sure it wouldn't be too difficult, as it's just be a graphics change, provided you have graphics that fit in the same space. You can stand on most of the computers (yes, really).Im curoius to ask, and if it has already been asked i apologize, has anyone ever attempted to hack samus's sprites in metroid fusion? like for example, replace samus's fusion suit sprites with her original(SA-X) suit sprites.Optional (and slightly customized) hard mode.Many new sequence breaks added (early Power Bombs are the most important step). ![]() Bomb-jumping and single-wall wall-jumping reimplemented.More compact font (with text tweaks to center better with the width of said font).Much of the game recolored to give it a less overly-saturated (but still colorful) look.Metroid Fusion: Special Edition is a hack using “Sequence Breaking Fusion” as its base that focuses on giving a facelift to the visuals, alongside many gameplay tweaks and room changesĬreated by me and other people to create the “definitive” edition of the game.
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